The Kamigen logo featuring a vector of the Camiguin island from the Philippines and the series name in Traditional Badlit script. Made with Affinity Designer.
Animated intro for a possible Kamigen series or film, made with Blender.
Render of the Camiguin Island model. Created in Blender 3.3 for Kamigen comics. This is the third version of this scene, the previous two were based in realtime engines Three.JS and Unreal 5, this is the first pre-rendered version.
Draft first page of the new Kamigen comics, using a combination of 3D renders, concept art from Stable Diffusion and compositing with Affinity Photo and Designer.
Draft first page of the new Kamigen comics, using a combination of 3D renders, concept art from Stable Diffusion and compositing with Affinity Photo and Designer.
Close up still from the comics of a 3D character on top of a 2D background, This was made using a combination of 3D renders, concept art from Stable Diffusion and compositing with Affinity Photo and Designer.
3D Model of a futuristic amphibious aircraft, made with Blender.
Website design for the project made with Adobe Illustrator.
Filipino themed concept art created as part of the Kamigen lore. Made in Affinity Designer.
Concept art of one of the story's main villains, an ancient human surviving on machines. Made with Adobe Illustrator.
Cover art of the original black and white web comics, made with Adobe Illustrator.
Every page of the original black and white web comics, made with Adobe Illustrator and later on Affinity Designer.
Deconstruction of the elements necessary to create the visual of "Old Turtle city". Made with Affinity Designer.
Lore story card giving story background of a location. Made with Adobe Illustrator.
Kamigen: Web Comics and Website
Kamigen is an in house media production currently focused on relaunching its web comics using new art work. The original run of Kamigen spanned four free web comics issues which were produced to create the backstory and lore for a more advanced production. The rebuild of Kamigen is based on years of research and combines 3D renders and illustrated backgrounds to create a high end result. There is also a plan to make an animation once the budget and resources to do so appear.