At Open Studios, we recently explored the process of bringing Blender’s shader materials into Three.js, overcoming several unique challenges. Our focus was on replicating Blender’s shader nodes using Three.js ShaderChunks and optimizing custom shaders for real-time web rendering.
Key highlights from the project include:
- Developing custom physically based shaders for sci-fi aircraft and futuristic cities
- Debugging and optimizing shaders for better real-time performance
- Utilizing constructive solid geometry to create new 3D structures and vehicles
- Caching shader materials in the browser to improve performance
We’ve included side-by-side comparisons of the results between Blender and Three.js, showcasing how we recreated complex materials for the web. You can read the full breakdown of this project in our blog: https://openstudios.xyz/blog/2024/09/how-to-implement-blender-principled-bsdf-materials-in-three-js-webgl.html